Struct windows_sys::Wdk::Graphics::Direct3D::D3DDDIRECT
#[repr(C)]pub struct D3DDDIRECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
Fields§
§left: i32
§top: i32
§right: i32
§bottom: i32
Trait Implementations§
§impl Clone for D3DDDIRECT
impl Clone for D3DDDIRECT
impl Copy for D3DDDIRECT
Auto Trait Implementations§
impl RefUnwindSafe for D3DDDIRECT
impl Send for D3DDDIRECT
impl Sync for D3DDDIRECT
impl Unpin for D3DDDIRECT
impl UnwindSafe for D3DDDIRECT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more