Struct windows_sys::Wdk::Graphics::Direct3D::D3DDDI_ALLOCATIONLIST
#[repr(C)]pub struct D3DDDI_ALLOCATIONLIST {
pub hAllocation: u32,
pub Anonymous: D3DDDI_ALLOCATIONLIST_0,
}
Fields§
§hAllocation: u32
§Anonymous: D3DDDI_ALLOCATIONLIST_0
Trait Implementations§
§impl Clone for D3DDDI_ALLOCATIONLIST
impl Clone for D3DDDI_ALLOCATIONLIST
impl Copy for D3DDDI_ALLOCATIONLIST
Auto Trait Implementations§
impl RefUnwindSafe for D3DDDI_ALLOCATIONLIST
impl Send for D3DDDI_ALLOCATIONLIST
impl Sync for D3DDDI_ALLOCATIONLIST
impl Unpin for D3DDDI_ALLOCATIONLIST
impl UnwindSafe for D3DDDI_ALLOCATIONLIST
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more