Struct windows_sys::Wdk::Graphics::Direct3D::D3DDDI_CREATENATIVEFENCEINFO
#[repr(C)]pub struct D3DDDI_CREATENATIVEFENCEINFO {
pub InitialFenceValue: u64,
pub pPrivateDriverData: *mut c_void,
pub PrivateDriverDataSize: u32,
pub EngineAffinity: u32,
pub Flags: D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS,
pub hSyncObject: u32,
pub NativeFenceMapping: D3DDDI_NATIVEFENCEMAPPING,
}
Fields§
§InitialFenceValue: u64
§pPrivateDriverData: *mut c_void
§PrivateDriverDataSize: u32
§EngineAffinity: u32
§Flags: D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS
§hSyncObject: u32
§NativeFenceMapping: D3DDDI_NATIVEFENCEMAPPING
Trait Implementations§
§impl Clone for D3DDDI_CREATENATIVEFENCEINFO
impl Clone for D3DDDI_CREATENATIVEFENCEINFO
impl Copy for D3DDDI_CREATENATIVEFENCEINFO
Auto Trait Implementations§
impl RefUnwindSafe for D3DDDI_CREATENATIVEFENCEINFO
impl !Send for D3DDDI_CREATENATIVEFENCEINFO
impl !Sync for D3DDDI_CREATENATIVEFENCEINFO
impl Unpin for D3DDDI_CREATENATIVEFENCEINFO
impl UnwindSafe for D3DDDI_CREATENATIVEFENCEINFO
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more