Struct windows_sys::Wdk::Graphics::Direct3D::D3DDDI_PATCHLOCATIONLIST
#[repr(C)]pub struct D3DDDI_PATCHLOCATIONLIST {
pub AllocationIndex: u32,
pub Anonymous: D3DDDI_PATCHLOCATIONLIST_0,
pub DriverId: u32,
pub AllocationOffset: u32,
pub PatchOffset: u32,
pub SplitOffset: u32,
}
Fields§
§AllocationIndex: u32
§Anonymous: D3DDDI_PATCHLOCATIONLIST_0
§DriverId: u32
§AllocationOffset: u32
§PatchOffset: u32
§SplitOffset: u32
Trait Implementations§
§impl Clone for D3DDDI_PATCHLOCATIONLIST
impl Clone for D3DDDI_PATCHLOCATIONLIST
impl Copy for D3DDDI_PATCHLOCATIONLIST
Auto Trait Implementations§
impl RefUnwindSafe for D3DDDI_PATCHLOCATIONLIST
impl Send for D3DDDI_PATCHLOCATIONLIST
impl Sync for D3DDDI_PATCHLOCATIONLIST
impl Unpin for D3DDDI_PATCHLOCATIONLIST
impl UnwindSafe for D3DDDI_PATCHLOCATIONLIST
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more