Struct windows_sys::Wdk::Graphics::Direct3D::D3DHAL_DP2SETRENDERTARGET
#[repr(C)]pub struct D3DHAL_DP2SETRENDERTARGET {
pub hRenderTarget: u32,
pub hZBuffer: u32,
}
Fields§
§hRenderTarget: u32
§hZBuffer: u32
Trait Implementations§
§impl Clone for D3DHAL_DP2SETRENDERTARGET
impl Clone for D3DHAL_DP2SETRENDERTARGET
impl Copy for D3DHAL_DP2SETRENDERTARGET
Auto Trait Implementations§
impl RefUnwindSafe for D3DHAL_DP2SETRENDERTARGET
impl Send for D3DHAL_DP2SETRENDERTARGET
impl Sync for D3DHAL_DP2SETRENDERTARGET
impl Unpin for D3DHAL_DP2SETRENDERTARGET
impl UnwindSafe for D3DHAL_DP2SETRENDERTARGET
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more