Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMDT_VIDPN_SOURCE_MODE
#[repr(C)]pub struct D3DKMDT_VIDPN_SOURCE_MODE {
pub Id: u32,
pub Type: D3DKMDT_VIDPN_SOURCE_MODE_TYPE,
pub Format: D3DKMDT_VIDPN_SOURCE_MODE_0,
}
Fields§
§Id: u32
§Type: D3DKMDT_VIDPN_SOURCE_MODE_TYPE
§Format: D3DKMDT_VIDPN_SOURCE_MODE_0
Trait Implementations§
§impl Clone for D3DKMDT_VIDPN_SOURCE_MODE
impl Clone for D3DKMDT_VIDPN_SOURCE_MODE
impl Copy for D3DKMDT_VIDPN_SOURCE_MODE
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMDT_VIDPN_SOURCE_MODE
impl Send for D3DKMDT_VIDPN_SOURCE_MODE
impl Sync for D3DKMDT_VIDPN_SOURCE_MODE
impl Unpin for D3DKMDT_VIDPN_SOURCE_MODE
impl UnwindSafe for D3DKMDT_VIDPN_SOURCE_MODE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more