Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_DEVICEPRESENT_STATE
#[repr(C)]pub struct D3DKMT_DEVICEPRESENT_STATE {
pub VidPnSourceId: u32,
pub PresentStats: D3DKMT_PRESENT_STATS,
}
Fields§
§VidPnSourceId: u32
§PresentStats: D3DKMT_PRESENT_STATS
Trait Implementations§
§impl Clone for D3DKMT_DEVICEPRESENT_STATE
impl Clone for D3DKMT_DEVICEPRESENT_STATE
impl Copy for D3DKMT_DEVICEPRESENT_STATE
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_DEVICEPRESENT_STATE
impl Send for D3DKMT_DEVICEPRESENT_STATE
impl Sync for D3DKMT_DEVICEPRESENT_STATE
impl Unpin for D3DKMT_DEVICEPRESENT_STATE
impl UnwindSafe for D3DKMT_DEVICEPRESENT_STATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more