Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_DIRTYREGIONS
#[repr(C)]pub struct D3DKMT_DIRTYREGIONS {
pub NumRects: u32,
pub Rects: [RECT; 16],
}
Expand description
Required features: "Win32_Foundation"
Fields§
§NumRects: u32
§Rects: [RECT; 16]
Trait Implementations§
§impl Clone for D3DKMT_DIRTYREGIONS
impl Clone for D3DKMT_DIRTYREGIONS
impl Copy for D3DKMT_DIRTYREGIONS
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_DIRTYREGIONS
impl Send for D3DKMT_DIRTYREGIONS
impl Sync for D3DKMT_DIRTYREGIONS
impl Unpin for D3DKMT_DIRTYREGIONS
impl UnwindSafe for D3DKMT_DIRTYREGIONS
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more