Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_EVICT
#[repr(C)]pub struct D3DKMT_EVICT {
pub hDevice: u32,
pub NumAllocations: u32,
pub AllocationList: *const u32,
pub Flags: D3DDDI_EVICT_FLAGS,
pub NumBytesToTrim: u64,
}
Fields§
§hDevice: u32
§NumAllocations: u32
§AllocationList: *const u32
§Flags: D3DDDI_EVICT_FLAGS
§NumBytesToTrim: u64
Trait Implementations§
§impl Clone for D3DKMT_EVICT
impl Clone for D3DKMT_EVICT
impl Copy for D3DKMT_EVICT
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_EVICT
impl !Send for D3DKMT_EVICT
impl !Sync for D3DKMT_EVICT
impl Unpin for D3DKMT_EVICT
impl UnwindSafe for D3DKMT_EVICT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more