Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_GETOVERLAYSTATE
#[repr(C)]pub struct D3DKMT_GETOVERLAYSTATE {
pub hDevice: u32,
pub hOverlay: u32,
pub OverlayEnabled: BOOLEAN,
}
Expand description
Required features: "Win32_Foundation"
Fields§
§hDevice: u32
§hOverlay: u32
§OverlayEnabled: BOOLEAN
Trait Implementations§
§impl Clone for D3DKMT_GETOVERLAYSTATE
impl Clone for D3DKMT_GETOVERLAYSTATE
impl Copy for D3DKMT_GETOVERLAYSTATE
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_GETOVERLAYSTATE
impl Send for D3DKMT_GETOVERLAYSTATE
impl Sync for D3DKMT_GETOVERLAYSTATE
impl Unpin for D3DKMT_GETOVERLAYSTATE
impl UnwindSafe for D3DKMT_GETOVERLAYSTATE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more