Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_GPUVERSION
#[repr(C)]pub struct D3DKMT_GPUVERSION {
pub PhysicalAdapterIndex: u32,
pub BiosVersion: [u16; 32],
pub GpuArchitecture: [u16; 32],
}
Fields§
§PhysicalAdapterIndex: u32
§BiosVersion: [u16; 32]
§GpuArchitecture: [u16; 32]
Trait Implementations§
§impl Clone for D3DKMT_GPUVERSION
impl Clone for D3DKMT_GPUVERSION
impl Copy for D3DKMT_GPUVERSION
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_GPUVERSION
impl Send for D3DKMT_GPUVERSION
impl Sync for D3DKMT_GPUVERSION
impl Unpin for D3DKMT_GPUVERSION
impl UnwindSafe for D3DKMT_GPUVERSION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more