#[repr(C)]pub struct D3DKMT_OPENNATIVEFENCEFROMNTHANDLE {
pub hNtHandle: HANDLE,
pub hDevice: u32,
pub EngineAffinity: u32,
pub Flags: D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS,
pub hSyncObject: u32,
pub NativeFenceMapping: D3DDDI_NATIVEFENCEMAPPING,
}
Expand description
Required features: "Win32_Foundation"
Fields§
§hNtHandle: HANDLE
§hDevice: u32
§EngineAffinity: u32
§Flags: D3DDDI_SYNCHRONIZATIONOBJECT_FLAGS
§hSyncObject: u32
§NativeFenceMapping: D3DDDI_NATIVEFENCEMAPPING
Trait Implementations§
§impl Clone for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl Clone for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl Copy for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl !Send for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl !Sync for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl Unpin for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
impl UnwindSafe for D3DKMT_OPENNATIVEFENCEFROMNTHANDLE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more