Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_SETALLOCATIONPRIORITY
#[repr(C)]pub struct D3DKMT_SETALLOCATIONPRIORITY {
pub hDevice: u32,
pub hResource: u32,
pub phAllocationList: *const u32,
pub AllocationCount: u32,
pub pPriorities: *const u32,
}
Fields§
§hDevice: u32
§hResource: u32
§phAllocationList: *const u32
§AllocationCount: u32
§pPriorities: *const u32
Trait Implementations§
§impl Clone for D3DKMT_SETALLOCATIONPRIORITY
impl Clone for D3DKMT_SETALLOCATIONPRIORITY
impl Copy for D3DKMT_SETALLOCATIONPRIORITY
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_SETALLOCATIONPRIORITY
impl !Send for D3DKMT_SETALLOCATIONPRIORITY
impl !Sync for D3DKMT_SETALLOCATIONPRIORITY
impl Unpin for D3DKMT_SETALLOCATIONPRIORITY
impl UnwindSafe for D3DKMT_SETALLOCATIONPRIORITY
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more