Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_SETGAMMARAMP
#[repr(C)]pub struct D3DKMT_SETGAMMARAMP {
pub hDevice: u32,
pub VidPnSourceId: u32,
pub Type: D3DDDI_GAMMARAMP_TYPE,
pub Anonymous: D3DKMT_SETGAMMARAMP_0,
pub Size: u32,
}
Fields§
§hDevice: u32
§VidPnSourceId: u32
§Type: D3DDDI_GAMMARAMP_TYPE
§Anonymous: D3DKMT_SETGAMMARAMP_0
§Size: u32
Trait Implementations§
§impl Clone for D3DKMT_SETGAMMARAMP
impl Clone for D3DKMT_SETGAMMARAMP
impl Copy for D3DKMT_SETGAMMARAMP
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_SETGAMMARAMP
impl !Send for D3DKMT_SETGAMMARAMP
impl !Sync for D3DKMT_SETGAMMARAMP
impl Unpin for D3DKMT_SETGAMMARAMP
impl UnwindSafe for D3DKMT_SETGAMMARAMP
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more