#[repr(C)]pub struct D3DKMT_SIGNALSYNCHRONIZATIONOBJECT {
pub hContext: u32,
pub ObjectCount: u32,
pub ObjectHandleArray: [u32; 32],
pub Flags: D3DDDICB_SIGNALFLAGS,
}
Fields§
§hContext: u32
§ObjectCount: u32
§ObjectHandleArray: [u32; 32]
§Flags: D3DDDICB_SIGNALFLAGS
Trait Implementations§
§impl Clone for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT
impl Clone for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT
impl Copy for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT
impl Send for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT
impl Sync for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT
impl Unpin for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT
impl UnwindSafe for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more