#[repr(C)]pub struct D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2 {
pub hContext: u32,
pub ObjectCount: u32,
pub ObjectHandleArray: [u32; 32],
pub Flags: D3DDDICB_SIGNALFLAGS,
pub BroadcastContextCount: u32,
pub BroadcastContext: [u32; 64],
pub Anonymous: D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2_0,
}
Expand description
Required features: "Win32_Foundation"
Fields§
§hContext: u32
§ObjectCount: u32
§ObjectHandleArray: [u32; 32]
§Flags: D3DDDICB_SIGNALFLAGS
§BroadcastContextCount: u32
§BroadcastContext: [u32; 64]
§Anonymous: D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2_0
Trait Implementations§
impl Copy for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2
impl Send for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2
impl Sync for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2
impl Unpin for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2
impl UnwindSafe for D3DKMT_SIGNALSYNCHRONIZATIONOBJECT2
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more