#[repr(C)]pub struct D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU {
pub hContext: u32,
pub ObjectCount: u32,
pub ObjectHandleArray: *const u32,
pub Anonymous: D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU_0,
}
Fields§
§hContext: u32
§ObjectCount: u32
§ObjectHandleArray: *const u32
§Anonymous: D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU_0
Trait Implementations§
impl Copy for D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU
impl !Send for D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU
impl !Sync for D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU
impl Unpin for D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU
impl UnwindSafe for D3DKMT_SIGNALSYNCHRONIZATIONOBJECTFROMGPU
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more