Struct windows_sys::Wdk::Graphics::Direct3D::D3DKMT_SUBMITPRESENTTOHWQUEUE
#[repr(C)]pub struct D3DKMT_SUBMITPRESENTTOHWQUEUE {
pub hHwQueues: *mut u32,
pub PrivatePresentData: D3DKMT_PRESENT,
}
Expand description
Required features: "Win32_Foundation"
Fields§
§hHwQueues: *mut u32
§PrivatePresentData: D3DKMT_PRESENT
Trait Implementations§
§impl Clone for D3DKMT_SUBMITPRESENTTOHWQUEUE
impl Clone for D3DKMT_SUBMITPRESENTTOHWQUEUE
impl Copy for D3DKMT_SUBMITPRESENTTOHWQUEUE
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_SUBMITPRESENTTOHWQUEUE
impl !Send for D3DKMT_SUBMITPRESENTTOHWQUEUE
impl !Sync for D3DKMT_SUBMITPRESENTTOHWQUEUE
impl Unpin for D3DKMT_SUBMITPRESENTTOHWQUEUE
impl UnwindSafe for D3DKMT_SUBMITPRESENTTOHWQUEUE
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more