Struct windows_sys::Wdk::Graphics::Direct3D::D3DNTHAL_SCENECAPTUREDATA
#[repr(C)]pub struct D3DNTHAL_SCENECAPTUREDATA {
pub dwhContext: usize,
pub dwFlag: u32,
pub ddrval: HRESULT,
}
Fields§
§dwhContext: usize
§dwFlag: u32
§ddrval: HRESULT
Trait Implementations§
§impl Clone for D3DNTHAL_SCENECAPTUREDATA
impl Clone for D3DNTHAL_SCENECAPTUREDATA
impl Copy for D3DNTHAL_SCENECAPTUREDATA
Auto Trait Implementations§
impl RefUnwindSafe for D3DNTHAL_SCENECAPTUREDATA
impl Send for D3DNTHAL_SCENECAPTUREDATA
impl Sync for D3DNTHAL_SCENECAPTUREDATA
impl Unpin for D3DNTHAL_SCENECAPTUREDATA
impl UnwindSafe for D3DNTHAL_SCENECAPTUREDATA
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more