Struct windows_sys::Wdk::Graphics::Direct3D::DXGKMDT_OPM_RANDOM_NUMBER
#[repr(C)]pub struct DXGKMDT_OPM_RANDOM_NUMBER {
pub abRandomNumber: [u8; 16],
}
Fields§
§abRandomNumber: [u8; 16]
Trait Implementations§
§impl Clone for DXGKMDT_OPM_RANDOM_NUMBER
impl Clone for DXGKMDT_OPM_RANDOM_NUMBER
impl Copy for DXGKMDT_OPM_RANDOM_NUMBER
Auto Trait Implementations§
impl RefUnwindSafe for DXGKMDT_OPM_RANDOM_NUMBER
impl Send for DXGKMDT_OPM_RANDOM_NUMBER
impl Sync for DXGKMDT_OPM_RANDOM_NUMBER
impl Unpin for DXGKMDT_OPM_RANDOM_NUMBER
impl UnwindSafe for DXGKMDT_OPM_RANDOM_NUMBER
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more