#[repr(C)]
pub union D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU_0 {
pub MonitoredFenceValueArray: *const u64,
pub FenceValue: u64,
pub Reserved: [u64; 8],
}
Fields§
§MonitoredFenceValueArray: *const u64
§FenceValue: u64
§Reserved: [u64; 8]
Trait Implementations§
impl Copy for D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU_0
Auto Trait Implementations§
impl RefUnwindSafe for D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU_0
impl !Send for D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU_0
impl !Sync for D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU_0
impl Unpin for D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU_0
impl UnwindSafe for D3DKMT_WAITFORSYNCHRONIZATIONOBJECTFROMGPU_0
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more