Struct windows_sys::Win32::Devices::Display::GAMMARAMP
#[repr(C)]pub struct GAMMARAMP {
pub Red: [u16; 256],
pub Green: [u16; 256],
pub Blue: [u16; 256],
}
Fields§
§Red: [u16; 256]
§Green: [u16; 256]
§Blue: [u16; 256]
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for GAMMARAMP
impl Send for GAMMARAMP
impl Sync for GAMMARAMP
impl Unpin for GAMMARAMP
impl UnwindSafe for GAMMARAMP
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more