Struct windows_sys::Win32::Devices::Sensors::VEC3D
#[repr(C)]pub struct VEC3D {
pub X: f32,
pub Y: f32,
pub Z: f32,
}
Fields§
§X: f32
§Y: f32
§Z: f32
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for VEC3D
impl Send for VEC3D
impl Sync for VEC3D
impl Unpin for VEC3D
impl UnwindSafe for VEC3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more