Struct windows_sys::Win32::Graphics::Gdi::DISPLAY_DEVICEA
#[repr(C)]pub struct DISPLAY_DEVICEA {
pub cb: u32,
pub DeviceName: [u8; 32],
pub DeviceString: [u8; 128],
pub StateFlags: u32,
pub DeviceID: [u8; 128],
pub DeviceKey: [u8; 128],
}
Fields§
§cb: u32
§DeviceName: [u8; 32]
§DeviceString: [u8; 128]
§StateFlags: u32
§DeviceID: [u8; 128]
§DeviceKey: [u8; 128]
Trait Implementations§
§impl Clone for DISPLAY_DEVICEA
impl Clone for DISPLAY_DEVICEA
impl Copy for DISPLAY_DEVICEA
Auto Trait Implementations§
impl RefUnwindSafe for DISPLAY_DEVICEA
impl Send for DISPLAY_DEVICEA
impl Sync for DISPLAY_DEVICEA
impl Unpin for DISPLAY_DEVICEA
impl UnwindSafe for DISPLAY_DEVICEA
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more