Struct windows_sys::Win32::Graphics::OpenGL::POINTFLOAT
#[repr(C)]pub struct POINTFLOAT {
pub x: f32,
pub y: f32,
}
Fields§
§x: f32
§y: f32
Trait Implementations§
§impl Clone for POINTFLOAT
impl Clone for POINTFLOAT
impl Copy for POINTFLOAT
Auto Trait Implementations§
impl RefUnwindSafe for POINTFLOAT
impl Send for POINTFLOAT
impl Sync for POINTFLOAT
impl Unpin for POINTFLOAT
impl UnwindSafe for POINTFLOAT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more