Struct windows_sys::Win32::System::MixedReality::PERCEPTION_PAYLOAD_FIELD
#[repr(C)]pub struct PERCEPTION_PAYLOAD_FIELD {
pub FieldId: GUID,
pub OffsetInBytes: u32,
pub SizeInBytes: u32,
}
Fields§
§FieldId: GUID
§OffsetInBytes: u32
§SizeInBytes: u32
Trait Implementations§
§impl Clone for PERCEPTION_PAYLOAD_FIELD
impl Clone for PERCEPTION_PAYLOAD_FIELD
impl Copy for PERCEPTION_PAYLOAD_FIELD
Auto Trait Implementations§
impl RefUnwindSafe for PERCEPTION_PAYLOAD_FIELD
impl Send for PERCEPTION_PAYLOAD_FIELD
impl Sync for PERCEPTION_PAYLOAD_FIELD
impl Unpin for PERCEPTION_PAYLOAD_FIELD
impl UnwindSafe for PERCEPTION_PAYLOAD_FIELD
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more