Struct windows_sys::Win32::UI::Input::XboxController::XINPUT_VIBRATION
#[repr(C)]pub struct XINPUT_VIBRATION {
pub wLeftMotorSpeed: u16,
pub wRightMotorSpeed: u16,
}
Fields§
§wLeftMotorSpeed: u16
§wRightMotorSpeed: u16
Trait Implementations§
§impl Clone for XINPUT_VIBRATION
impl Clone for XINPUT_VIBRATION
impl Copy for XINPUT_VIBRATION
Auto Trait Implementations§
impl RefUnwindSafe for XINPUT_VIBRATION
impl Send for XINPUT_VIBRATION
impl Sync for XINPUT_VIBRATION
impl Unpin for XINPUT_VIBRATION
impl UnwindSafe for XINPUT_VIBRATION
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more