Struct windows_sys::Win32::UI::InteractionContext::MANIPULATION_VELOCITY
#[repr(C)]pub struct MANIPULATION_VELOCITY {
pub velocityX: f32,
pub velocityY: f32,
pub velocityExpansion: f32,
pub velocityAngular: f32,
}
Fields§
§velocityX: f32
§velocityY: f32
§velocityExpansion: f32
§velocityAngular: f32
Trait Implementations§
§impl Clone for MANIPULATION_VELOCITY
impl Clone for MANIPULATION_VELOCITY
impl Copy for MANIPULATION_VELOCITY
Auto Trait Implementations§
impl RefUnwindSafe for MANIPULATION_VELOCITY
impl Send for MANIPULATION_VELOCITY
impl Sync for MANIPULATION_VELOCITY
impl Unpin for MANIPULATION_VELOCITY
impl UnwindSafe for MANIPULATION_VELOCITY
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more