Struct D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
#[repr(C)]pub struct D3DKMT_WAITFORSYNCHRONIZATIONOBJECT {
pub hContext: u32,
pub ObjectCount: u32,
pub ObjectHandleArray: [u32; 32],
}
Fields§
§hContext: u32
§ObjectCount: u32
§ObjectHandleArray: [u32; 32]
Trait Implementations§
§impl Clone for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
impl Clone for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
§fn clone(&self) -> D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
fn clone(&self) -> D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
Auto Trait Implementations§
impl Freeze for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
impl RefUnwindSafe for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
impl Send for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
impl Sync for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
impl Unpin for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
impl UnwindSafe for D3DKMT_WAITFORSYNCHRONIZATIONOBJECT
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more