Struct windows_sys::Wdk::System::SystemServices::CONTROLLER_OBJECT
#[repr(C)]pub struct CONTROLLER_OBJECT {
pub Type: i16,
pub Size: i16,
pub ControllerExtension: *mut c_void,
pub DeviceWaitQueue: KDEVICE_QUEUE,
pub Spare1: u32,
pub Spare2: i64,
}
Fields§
§Type: i16
§Size: i16
§ControllerExtension: *mut c_void
§DeviceWaitQueue: KDEVICE_QUEUE
§Spare1: u32
§Spare2: i64
Trait Implementations§
§impl Clone for CONTROLLER_OBJECT
impl Clone for CONTROLLER_OBJECT
§fn clone(&self) -> CONTROLLER_OBJECT
fn clone(&self) -> CONTROLLER_OBJECT
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for CONTROLLER_OBJECT
Auto Trait Implementations§
impl Freeze for CONTROLLER_OBJECT
impl RefUnwindSafe for CONTROLLER_OBJECT
impl !Send for CONTROLLER_OBJECT
impl !Sync for CONTROLLER_OBJECT
impl Unpin for CONTROLLER_OBJECT
impl UnwindSafe for CONTROLLER_OBJECT
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)