Struct windows_sys::Win32::Devices::Display::GAMMARAMP
#[repr(C)]pub struct GAMMARAMP {
pub Red: [u16; 256],
pub Green: [u16; 256],
pub Blue: [u16; 256],
}
Fields§
§Red: [u16; 256]
§Green: [u16; 256]
§Blue: [u16; 256]
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GAMMARAMP
impl RefUnwindSafe for GAMMARAMP
impl Send for GAMMARAMP
impl Sync for GAMMARAMP
impl Unpin for GAMMARAMP
impl UnwindSafe for GAMMARAMP
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)