Struct windows_sys::Win32::Devices::Sensors::VEC3D
#[repr(C)]pub struct VEC3D {
pub X: f32,
pub Y: f32,
pub Z: f32,
}
Fields§
§X: f32
§Y: f32
§Z: f32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for VEC3D
impl RefUnwindSafe for VEC3D
impl Send for VEC3D
impl Sync for VEC3D
impl Unpin for VEC3D
impl UnwindSafe for VEC3D
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)