Struct GAMING_DEVICE_MODEL_INFORMATION
#[repr(C)]pub struct GAMING_DEVICE_MODEL_INFORMATION {
pub vendorId: GAMING_DEVICE_VENDOR_ID,
pub deviceId: GAMING_DEVICE_DEVICE_ID,
}
Fields§
§vendorId: GAMING_DEVICE_VENDOR_ID
§deviceId: GAMING_DEVICE_DEVICE_ID
Trait Implementations§
§impl Clone for GAMING_DEVICE_MODEL_INFORMATION
impl Clone for GAMING_DEVICE_MODEL_INFORMATION
§fn clone(&self) -> GAMING_DEVICE_MODEL_INFORMATION
fn clone(&self) -> GAMING_DEVICE_MODEL_INFORMATION
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for GAMING_DEVICE_MODEL_INFORMATION
Auto Trait Implementations§
impl Freeze for GAMING_DEVICE_MODEL_INFORMATION
impl RefUnwindSafe for GAMING_DEVICE_MODEL_INFORMATION
impl Send for GAMING_DEVICE_MODEL_INFORMATION
impl Sync for GAMING_DEVICE_MODEL_INFORMATION
impl Unpin for GAMING_DEVICE_MODEL_INFORMATION
impl UnwindSafe for GAMING_DEVICE_MODEL_INFORMATION
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more