Struct OBJECTS_AND_NAME_A
#[repr(C)]pub struct OBJECTS_AND_NAME_A {
pub ObjectsPresent: SYSTEM_AUDIT_OBJECT_ACE_FLAGS,
pub ObjectType: SE_OBJECT_TYPE,
pub ObjectTypeName: PSTR,
pub InheritedObjectTypeName: PSTR,
pub ptstrName: PSTR,
}
Fields§
§ObjectsPresent: SYSTEM_AUDIT_OBJECT_ACE_FLAGS
§ObjectType: SE_OBJECT_TYPE
§ObjectTypeName: PSTR
§InheritedObjectTypeName: PSTR
§ptstrName: PSTR
Trait Implementations§
§impl Clone for OBJECTS_AND_NAME_A
impl Clone for OBJECTS_AND_NAME_A
§fn clone(&self) -> OBJECTS_AND_NAME_A
fn clone(&self) -> OBJECTS_AND_NAME_A
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for OBJECTS_AND_NAME_A
Auto Trait Implementations§
impl Freeze for OBJECTS_AND_NAME_A
impl RefUnwindSafe for OBJECTS_AND_NAME_A
impl !Send for OBJECTS_AND_NAME_A
impl !Sync for OBJECTS_AND_NAME_A
impl Unpin for OBJECTS_AND_NAME_A
impl UnwindSafe for OBJECTS_AND_NAME_A
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more