Struct windows_sys::Win32::UI::Input::XboxController::XINPUT_CAPABILITIES
#[repr(C)]pub struct XINPUT_CAPABILITIES {
pub Type: XINPUT_DEVTYPE,
pub SubType: XINPUT_DEVSUBTYPE,
pub Flags: XINPUT_CAPABILITIES_FLAGS,
pub Gamepad: XINPUT_GAMEPAD,
pub Vibration: XINPUT_VIBRATION,
}
Fields§
§Type: XINPUT_DEVTYPE
§SubType: XINPUT_DEVSUBTYPE
§Flags: XINPUT_CAPABILITIES_FLAGS
§Gamepad: XINPUT_GAMEPAD
§Vibration: XINPUT_VIBRATION
Trait Implementations§
§impl Clone for XINPUT_CAPABILITIES
impl Clone for XINPUT_CAPABILITIES
§fn clone(&self) -> XINPUT_CAPABILITIES
fn clone(&self) -> XINPUT_CAPABILITIES
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for XINPUT_CAPABILITIES
Auto Trait Implementations§
impl Freeze for XINPUT_CAPABILITIES
impl RefUnwindSafe for XINPUT_CAPABILITIES
impl Send for XINPUT_CAPABILITIES
impl Sync for XINPUT_CAPABILITIES
impl Unpin for XINPUT_CAPABILITIES
impl UnwindSafe for XINPUT_CAPABILITIES
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)