Struct windows_sys::Wdk::Graphics::Direct3D::D3DNTHAL_SCENECAPTUREDATA
#[repr(C)]pub struct D3DNTHAL_SCENECAPTUREDATA {
pub dwhContext: usize,
pub dwFlag: u32,
pub ddrval: HRESULT,
}
Fields§
§dwhContext: usize
§dwFlag: u32
§ddrval: HRESULT
Trait Implementations§
§impl Clone for D3DNTHAL_SCENECAPTUREDATA
impl Clone for D3DNTHAL_SCENECAPTUREDATA
§fn clone(&self) -> D3DNTHAL_SCENECAPTUREDATA
fn clone(&self) -> D3DNTHAL_SCENECAPTUREDATA
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for D3DNTHAL_SCENECAPTUREDATA
Auto Trait Implementations§
impl Freeze for D3DNTHAL_SCENECAPTUREDATA
impl RefUnwindSafe for D3DNTHAL_SCENECAPTUREDATA
impl Send for D3DNTHAL_SCENECAPTUREDATA
impl Sync for D3DNTHAL_SCENECAPTUREDATA
impl Unpin for D3DNTHAL_SCENECAPTUREDATA
impl UnwindSafe for D3DNTHAL_SCENECAPTUREDATA
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§default unsafe fn clone_to_uninit(&self, dst: *mut T)
default unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)source§impl<T> CloneToUninit for Twhere
T: Copy,
impl<T> CloneToUninit for Twhere
T: Copy,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)