pub struct EventLoop<T: 'static> { /* private fields */ }
Expand description
Provides a way to retrieve events from the system and from the windows that were registered to the events loop.
An EventLoop
can be seen more or less as a “context”. Calling EventLoop::new
initializes everything that will be required to create windows. For example on Linux creating
an event loop opens a connection to the X or Wayland server.
To wake up an EventLoop
from a another thread, see the EventLoopProxy
docs.
Note that this cannot be shared across threads (due to platform-dependant logic
forbidding it), as such it is neither Send
nor Sync
. If you need cross-thread access,
the Window
created from this can be sent to an other thread, and the
EventLoopProxy
allows you to wake up an EventLoop
from another thread.
Implementations§
Source§impl EventLoop<()>
impl EventLoop<()>
Sourcepub fn new() -> Result<EventLoop<()>, EventLoopError>
pub fn new() -> Result<EventLoop<()>, EventLoopError>
Create the event loop.
This is an alias of EventLoop::builder().build()
.
Examples found in repository?
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fn main() -> Result<(), impl std::error::Error> {
#[cfg(web_platform)]
console_error_panic_hook::set_once();
tracing::init();
info!("Press '1' to switch to Wait mode.");
info!("Press '2' to switch to WaitUntil mode.");
info!("Press '3' to switch to Poll mode.");
info!("Press 'R' to toggle request_redraw() calls.");
info!("Press 'Esc' to close the window.");
let event_loop = EventLoop::new().unwrap();
let mut app = ControlFlowDemo::default();
event_loop.run_app(&mut app)
}
Sourcepub fn builder() -> EventLoopBuilder<()>
pub fn builder() -> EventLoopBuilder<()>
Start building a new event loop.
This returns an EventLoopBuilder
, to allow configuring the event loop before creation.
To get the actual event loop, call build
on that.
Source§impl<T> EventLoop<T>
impl<T> EventLoop<T>
Sourcepub fn with_user_event() -> EventLoopBuilder<T>
pub fn with_user_event() -> EventLoopBuilder<T>
Start building a new event loop, with the given type as the user event type.
Examples found in repository?
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fn main() -> Result<(), Box<dyn Error>> {
#[cfg(web_platform)]
console_error_panic_hook::set_once();
tracing::init();
let event_loop = EventLoop::<UserEvent>::with_user_event().build()?;
let _event_loop_proxy = event_loop.create_proxy();
// Wire the user event from another thread.
#[cfg(not(web_platform))]
std::thread::spawn(move || {
// Wake up the `event_loop` once every second and dispatch a custom event
// from a different thread.
info!("Starting to send user event every second");
loop {
let _ = _event_loop_proxy.send_event(UserEvent::WakeUp);
std::thread::sleep(std::time::Duration::from_secs(1));
}
});
let mut state = Application::new(&event_loop);
event_loop.run_app(&mut state).map_err(Into::into)
}
Sourcepub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
👎Deprecated: use EventLoop::run_app
insteadAvailable on not (web_platform
and target feature exception-handling
).
pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
EventLoop::run_app
insteadweb_platform
and target feature exception-handling
).See run_app
.
Sourcepub fn run_app<A: ApplicationHandler<T>>(
self,
app: &mut A,
) -> Result<(), EventLoopError>
Available on not (web_platform
and target feature exception-handling
).
pub fn run_app<A: ApplicationHandler<T>>( self, app: &mut A, ) -> Result<(), EventLoopError>
web_platform
and target feature exception-handling
).Run the application with the event loop on the calling thread.
See the set_control_flow()
docs on how to change the event loop’s behavior.
§Platform-specific
-
iOS: Will never return to the caller and so values not passed to this function will not be dropped before the process exits.
-
Web: Will act as if it never returns to the caller by throwing a Javascript exception (that Rust doesn’t see) that will also mean that the rest of the function is never executed and any values not passed to this function will not be dropped.
Web applications are recommended to use
EventLoopExtWebSys::spawn_app()
1 instead ofrun_app()
to avoid the need for the Javascript exception trick, and to make it clearer that the event loop runs asynchronously (via the browser’s own, internal, event loop) and doesn’t block the current thread of execution like it does on other platforms.This function won’t be available with
target_feature = "exception-handling"
.
EventLoopExtWebSys::spawn_app()
is only available on Web. ↩
Examples found in repository?
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fn main() -> Result<(), impl std::error::Error> {
#[cfg(web_platform)]
console_error_panic_hook::set_once();
tracing::init();
info!("Press '1' to switch to Wait mode.");
info!("Press '2' to switch to WaitUntil mode.");
info!("Press '3' to switch to Poll mode.");
info!("Press 'R' to toggle request_redraw() calls.");
info!("Press 'Esc' to close the window.");
let event_loop = EventLoop::new().unwrap();
let mut app = ControlFlowDemo::default();
event_loop.run_app(&mut app)
}
More examples
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fn main() -> Result<(), Box<dyn Error>> {
#[cfg(web_platform)]
console_error_panic_hook::set_once();
tracing::init();
let event_loop = EventLoop::<UserEvent>::with_user_event().build()?;
let _event_loop_proxy = event_loop.create_proxy();
// Wire the user event from another thread.
#[cfg(not(web_platform))]
std::thread::spawn(move || {
// Wake up the `event_loop` once every second and dispatch a custom event
// from a different thread.
info!("Starting to send user event every second");
loop {
let _ = _event_loop_proxy.send_event(UserEvent::WakeUp);
std::thread::sleep(std::time::Duration::from_secs(1));
}
});
let mut state = Application::new(&event_loop);
event_loop.run_app(&mut state).map_err(Into::into)
}
Sourcepub fn create_proxy(&self) -> EventLoopProxy<T>
pub fn create_proxy(&self) -> EventLoopProxy<T>
Creates an EventLoopProxy
that can be used to dispatch user events
to the main event loop, possibly from another thread.
Examples found in repository?
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fn main() -> Result<(), Box<dyn Error>> {
#[cfg(web_platform)]
console_error_panic_hook::set_once();
tracing::init();
let event_loop = EventLoop::<UserEvent>::with_user_event().build()?;
let _event_loop_proxy = event_loop.create_proxy();
// Wire the user event from another thread.
#[cfg(not(web_platform))]
std::thread::spawn(move || {
// Wake up the `event_loop` once every second and dispatch a custom event
// from a different thread.
info!("Starting to send user event every second");
loop {
let _ = _event_loop_proxy.send_event(UserEvent::WakeUp);
std::thread::sleep(std::time::Duration::from_secs(1));
}
});
let mut state = Application::new(&event_loop);
event_loop.run_app(&mut state).map_err(Into::into)
}
Sourcepub fn owned_display_handle(&self) -> OwnedDisplayHandle
pub fn owned_display_handle(&self) -> OwnedDisplayHandle
Gets a persistent reference to the underlying platform display.
See the OwnedDisplayHandle
type for more information.
Sourcepub fn listen_device_events(&self, allowed: DeviceEvents)
pub fn listen_device_events(&self, allowed: DeviceEvents)
Change if or when DeviceEvent
s are captured.
See ActiveEventLoop::listen_device_events
for details.
Sourcepub fn set_control_flow(&self, control_flow: ControlFlow)
pub fn set_control_flow(&self, control_flow: ControlFlow)
Sets the ControlFlow
.
Sourcepub fn create_window(
&self,
window_attributes: WindowAttributes,
) -> Result<Window, OsError>
👎Deprecated: use ActiveEventLoop::create_window
instead
pub fn create_window( &self, window_attributes: WindowAttributes, ) -> Result<Window, OsError>
ActiveEventLoop::create_window
insteadCreate a window.
Creating window without event loop running often leads to improper window creation;
use ActiveEventLoop::create_window
instead.
Sourcepub fn create_custom_cursor(
&self,
custom_cursor: CustomCursorSource,
) -> CustomCursor
pub fn create_custom_cursor( &self, custom_cursor: CustomCursorSource, ) -> CustomCursor
Create custom cursor.
Examples found in repository?
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fn new<T>(event_loop: &EventLoop<T>) -> Self {
// SAFETY: we drop the context right before the event loop is stopped, thus making it safe.
#[cfg(not(any(android_platform, ios_platform)))]
let context = Some(
Context::new(unsafe {
std::mem::transmute::<DisplayHandle<'_>, DisplayHandle<'static>>(
event_loop.display_handle().unwrap(),
)
})
.unwrap(),
);
// You'll have to choose an icon size at your own discretion. On X11, the desired size
// varies by WM, and on Windows, you still have to account for screen scaling. Here
// we use 32px, since it seems to work well enough in most cases. Be careful about
// going too high, or you'll be bitten by the low-quality downscaling built into the
// WM.
let icon = load_icon(include_bytes!("data/icon.png"));
info!("Loading cursor assets");
let custom_cursors = vec![
event_loop.create_custom_cursor(decode_cursor(include_bytes!("data/cross.png"))),
event_loop.create_custom_cursor(decode_cursor(include_bytes!("data/cross2.png"))),
event_loop.create_custom_cursor(decode_cursor(include_bytes!("data/gradient.png"))),
];
Self {
#[cfg(not(any(android_platform, ios_platform)))]
context,
custom_cursors,
icon,
windows: Default::default(),
}
}
Trait Implementations§
Source§impl<T> EventLoopExtAndroid for EventLoop<T>
Available on android_platform
only.
impl<T> EventLoopExtAndroid for EventLoop<T>
android_platform
only.Source§fn android_app(&self) -> &AndroidApp
fn android_app(&self) -> &AndroidApp
AndroidApp
] which was used to create this event loop.Source§impl<T: 'static> EventLoopExtIOS for EventLoop<T>
Available on ios_platform
only.
impl<T: 'static> EventLoopExtIOS for EventLoop<T>
ios_platform
only.Source§impl<T> EventLoopExtPumpEvents for EventLoop<T>
Available on windows_platform
or macos_platform
or android_platform
or x11_platform
or wayland_platform
only.
impl<T> EventLoopExtPumpEvents for EventLoop<T>
windows_platform
or macos_platform
or android_platform
or x11_platform
or wayland_platform
only.Source§type UserEvent = T
type UserEvent = T
Event::UserEvent
.Source§fn pump_events<F>(
&mut self,
timeout: Option<Duration>,
event_handler: F,
) -> PumpStatus
fn pump_events<F>( &mut self, timeout: Option<Duration>, event_handler: F, ) -> PumpStatus
pump_app_events
.Source§fn pump_app_events<A: ApplicationHandler<Self::UserEvent>>(
&mut self,
timeout: Option<Duration>,
app: &mut A,
) -> PumpStatus
fn pump_app_events<A: ApplicationHandler<Self::UserEvent>>( &mut self, timeout: Option<Duration>, app: &mut A, ) -> PumpStatus
EventLoop
to check for and dispatch pending events. Read moreSource§impl<T> EventLoopExtRunOnDemand for EventLoop<T>
Available on windows_platform
or macos_platform
or android_platform
or x11_platform
or wayland_platform
only.
impl<T> EventLoopExtRunOnDemand for EventLoop<T>
windows_platform
or macos_platform
or android_platform
or x11_platform
or wayland_platform
only.Source§type UserEvent = T
type UserEvent = T
Event::UserEvent
.Source§fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
run_app_on_demand
.Source§fn run_app_on_demand<A: ApplicationHandler<Self::UserEvent>>(
&mut self,
app: &mut A,
) -> Result<(), EventLoopError>
fn run_app_on_demand<A: ApplicationHandler<Self::UserEvent>>( &mut self, app: &mut A, ) -> Result<(), EventLoopError>
Source§impl<T: 'static> EventLoopExtWayland for EventLoop<T>
Available on wayland_platform
only.
impl<T: 'static> EventLoopExtWayland for EventLoop<T>
wayland_platform
only.Source§fn is_wayland(&self) -> bool
fn is_wayland(&self) -> bool
EventLoop
uses Wayland.Source§impl<T> EventLoopExtWebSys for EventLoop<T>
Available on web_platform
only.
impl<T> EventLoopExtWebSys for EventLoop<T>
web_platform
only.Source§fn spawn_app<A: ApplicationHandler<Self::UserEvent> + 'static>(self, app: A)
fn spawn_app<A: ApplicationHandler<Self::UserEvent> + 'static>(self, app: A)
Source§fn spawn<F>(self, event_handler: F)
fn spawn<F>(self, event_handler: F)
spawn_app
.Source§fn set_poll_strategy(&self, strategy: PollStrategy)
fn set_poll_strategy(&self, strategy: PollStrategy)
ControlFlow::Poll
. Read moreSource§fn poll_strategy(&self) -> PollStrategy
fn poll_strategy(&self) -> PollStrategy
ControlFlow::Poll
. Read moreSource§fn set_wait_until_strategy(&self, strategy: WaitUntilStrategy)
fn set_wait_until_strategy(&self, strategy: WaitUntilStrategy)
ControlFlow::WaitUntil
. Read moreSource§fn wait_until_strategy(&self) -> WaitUntilStrategy
fn wait_until_strategy(&self) -> WaitUntilStrategy
ControlFlow::WaitUntil
. Read moreSource§impl<T: 'static> EventLoopExtX11 for EventLoop<T>
Available on x11_platform
only.
impl<T: 'static> EventLoopExtX11 for EventLoop<T>
x11_platform
only.Source§impl<T> HasDisplayHandle for EventLoop<T>
Available on crate feature rwh_06
only.
impl<T> HasDisplayHandle for EventLoop<T>
rwh_06
only.Source§fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
fn display_handle(&self) -> Result<DisplayHandle<'_>, HandleError>
Source§impl<T> HasRawDisplayHandle for EventLoop<T>
Available on crate feature rwh_05
only.
impl<T> HasRawDisplayHandle for EventLoop<T>
rwh_05
only.Source§fn raw_display_handle(&self) -> RawDisplayHandle
fn raw_display_handle(&self) -> RawDisplayHandle
Returns a rwh_05::RawDisplayHandle
for the event loop.
Auto Trait Implementations§
impl<T> Freeze for EventLoop<T>
impl<T> !RefUnwindSafe for EventLoop<T>
impl<T> !Send for EventLoop<T>
impl<T> !Sync for EventLoop<T>
impl<T> Unpin for EventLoop<T>
impl<T> !UnwindSafe for EventLoop<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
impl<T> HasRawDisplayHandle for Twhere
T: HasDisplayHandle + ?Sized,
Source§fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
fn raw_display_handle(&self) -> Result<RawDisplayHandle, HandleError>
HasDisplayHandle
instead