pub struct Render<SW: Switch + Clone + 'static, STATE: RouterState = ()>(/* private fields */);
Expand description
Owned Render function.
Trait Implementations§
Source§impl<SW: Clone + Switch + Clone + 'static, STATE: Clone + RouterState> Clone for Render<SW, STATE>
impl<SW: Clone + Switch + Clone + 'static, STATE: Clone + RouterState> Clone for Render<SW, STATE>
Auto Trait Implementations§
impl<SW, STATE> Freeze for Render<SW, STATE>
impl<SW, STATE = ()> !RefUnwindSafe for Render<SW, STATE>
impl<SW, STATE = ()> !Send for Render<SW, STATE>
impl<SW, STATE = ()> !Sync for Render<SW, STATE>
impl<SW, STATE> Unpin for Render<SW, STATE>
impl<SW, STATE = ()> !UnwindSafe for Render<SW, STATE>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self
to a value of a Properties
struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self
to a value of a Properties
struct.