zng_wgt_settings

Struct SettingsEditorState

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pub struct SettingsEditorState {
    pub clean_search: Txt,
    pub categories: Vec<Category>,
    pub selected_cat: Category,
    pub selected_settings: Vec<Setting>,
    pub top_match: ConfigKey,
}
Expand description

Represents the current settings data.

Use SETTINGS.editor_state to get.

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§clean_search: Txt

The actual text searched.

§categories: Vec<Category>

Categories list.

§selected_cat: Category

Selected category.

§selected_settings: Vec<Setting>

Settings for the selected category that match the search.

§top_match: ConfigKey

Top search match.

Trait Implementations§

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impl Clone for SettingsEditorState

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fn clone(&self) -> SettingsEditorState

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SettingsEditorState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for SettingsEditorState

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fn eq(&self, other: &SettingsEditorState) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for SettingsEditorState

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