Struct wry::application::dpi::PhysicalPosition
source · [−]pub struct PhysicalPosition<P> {
pub x: P,
pub y: P,
}
Expand description
A position represented in physical pixels.
Fields
x: P
y: P
Implementations
sourceimpl<P> PhysicalPosition<P>
impl<P> PhysicalPosition<P>
pub const fn new(x: P, y: P) -> PhysicalPosition<P>
sourceimpl<P> PhysicalPosition<P> where
P: Pixel,
impl<P> PhysicalPosition<P> where
P: Pixel,
pub fn from_logical<T, X>(logical: T, scale_factor: f64) -> PhysicalPosition<P> where
T: Into<LogicalPosition<X>>,
X: Pixel,
pub fn to_logical<X>(&self, scale_factor: f64) -> LogicalPosition<X> where
X: Pixel,
pub fn cast<X>(&self) -> PhysicalPosition<X> where
X: Pixel,
Trait Implementations
sourceimpl<P> Clone for PhysicalPosition<P> where
P: Clone,
impl<P> Clone for PhysicalPosition<P> where
P: Clone,
sourcepub fn clone(&self) -> PhysicalPosition<P>
pub fn clone(&self) -> PhysicalPosition<P>
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<P> Debug for PhysicalPosition<P> where
P: Debug,
impl<P> Debug for PhysicalPosition<P> where
P: Debug,
sourceimpl<P> Default for PhysicalPosition<P> where
P: Default,
impl<P> Default for PhysicalPosition<P> where
P: Default,
sourcepub fn default() -> PhysicalPosition<P>
pub fn default() -> PhysicalPosition<P>
Returns the “default value” for a type. Read more
sourceimpl<'de, P> Deserialize<'de> for PhysicalPosition<P> where
P: Deserialize<'de>,
impl<'de, P> Deserialize<'de> for PhysicalPosition<P> where
P: Deserialize<'de>,
sourcepub fn deserialize<__D>(
__deserializer: __D
) -> Result<PhysicalPosition<P>, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
pub fn deserialize<__D>(
__deserializer: __D
) -> Result<PhysicalPosition<P>, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl<P, X> From<[X; 2]> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
impl<P, X> From<[X; 2]> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
sourcepub fn from([X; 2]) -> PhysicalPosition<P>
pub fn from([X; 2]) -> PhysicalPosition<P>
Performs the conversion.
sourceimpl<P, X> From<(X, X)> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
impl<P, X> From<(X, X)> for PhysicalPosition<P> where
P: Pixel,
X: Pixel,
sourcepub fn from((X, X)) -> PhysicalPosition<P>
pub fn from((X, X)) -> PhysicalPosition<P>
Performs the conversion.
sourceimpl<P> From<PhysicalPosition<P>> for Position where
P: Pixel,
impl<P> From<PhysicalPosition<P>> for Position where
P: Pixel,
sourcepub fn from(position: PhysicalPosition<P>) -> Position
pub fn from(position: PhysicalPosition<P>) -> Position
Performs the conversion.
sourceimpl<P> Hash for PhysicalPosition<P> where
P: Hash,
impl<P> Hash for PhysicalPosition<P> where
P: Hash,
sourceimpl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P> where
P: PartialEq<P>,
impl<P> PartialEq<PhysicalPosition<P>> for PhysicalPosition<P> where
P: PartialEq<P>,
sourcepub fn eq(&self, other: &PhysicalPosition<P>) -> bool
pub fn eq(&self, other: &PhysicalPosition<P>) -> bool
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
sourcepub fn ne(&self, other: &PhysicalPosition<P>) -> bool
pub fn ne(&self, other: &PhysicalPosition<P>) -> bool
This method tests for !=
.
sourceimpl<P> Serialize for PhysicalPosition<P> where
P: Serialize,
impl<P> Serialize for PhysicalPosition<P> where
P: Serialize,
sourcepub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
pub fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl<P> Copy for PhysicalPosition<P> where
P: Copy,
impl<P> Eq for PhysicalPosition<P> where
P: Eq,
impl<P> StructuralEq for PhysicalPosition<P>
impl<P> StructuralPartialEq for PhysicalPosition<P>
Auto Trait Implementations
impl<P> RefUnwindSafe for PhysicalPosition<P> where
P: RefUnwindSafe,
impl<P> Send for PhysicalPosition<P> where
P: Send,
impl<P> Sync for PhysicalPosition<P> where
P: Sync,
impl<P> Unpin for PhysicalPosition<P> where
P: Unpin,
impl<P> UnwindSafe for PhysicalPosition<P> where
P: UnwindSafe,
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more