pub struct Window { /* private fields */ }
Expand description
Represents a window.
Example
use tao::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
let mut event_loop = EventLoop::new();
let window = Window::new(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
Implementations
sourceimpl Window
impl Window
Base Window functions.
sourcepub fn new<T>(event_loop: &EventLoopWindowTarget<T>) -> Result<Window, OsError> where
T: 'static,
pub fn new<T>(event_loop: &EventLoopWindowTarget<T>) -> Result<Window, OsError> where
T: 'static,
Creates a new Window for platforms where this is appropriate.
This function is equivalent to WindowBuilder::new().build(event_loop)
.
Error should be very rare and only occur in case of permission denied, incompatible system, out of memory, etc.
sourcepub fn scale_factor(&self) -> f64
pub fn scale_factor(&self) -> f64
Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
See the dpi
module for more information.
Note that this value can change depending on user action (for example if the window is
moved to another screen); as such, tracking WindowEvent::ScaleFactorChanged
events is
the most robust way to track the DPI you need to use to draw.
Platform-specific
- Android: Always returns 1.0.
- iOS: Can only be called on the main thread. Returns the underlying
UIView
’scontentScaleFactor
.
sourcepub fn request_redraw(&self)
pub fn request_redraw(&self)
Emits a WindowEvent::RedrawRequested
event in the associated event loop after all OS
events have been processed by the event loop.
This is the strongly encouraged method of redrawing windows, as it can integrate with OS-requested redraws (e.g. when a window gets resized).
This function can cause RedrawRequested
events to be emitted after Event::MainEventsCleared
but before Event::NewEvents
if called in the following circumstances:
- While processing
MainEventsCleared
. - While processing a
RedrawRequested
event that was sent duringMainEventsCleared
or any directly subsequentRedrawRequested
event.
Platform-specific
- iOS: Can only be called on the main thread.
- Android: Unsupported.
sourceimpl Window
impl Window
Position and size functions.
sourcepub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
Returns the position of the top-left hand corner of the window’s client area relative to the top-left hand corner of the desktop.
The same conditions that apply to outer_position
apply to this method.
Platform-specific
- iOS: Can only be called on the main thread. Returns the top left coordinates of the window’s safe area in the screen space coordinate system.
- Android: Always returns
NotSupportedError
.
sourcepub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError>
Returns the position of the top-left hand corner of the window relative to the top-left hand corner of the desktop.
Note that the top-left hand corner of the desktop is not necessarily the same as the screen. If the user uses a desktop with multiple monitors, the top-left hand corner of the desktop is the top-left hand corner of the monitor at the top-left of the desktop.
The coordinates can be negative if the top-left hand corner of the window is outside of the visible screen region.
Platform-specific
- iOS: Can only be called on the main thread. Returns the top left coordinates of the window in the screen space coordinate system.
- Android: Always returns
NotSupportedError
.
sourcepub fn set_outer_position<P>(&self, position: P) where
P: Into<Position>,
pub fn set_outer_position<P>(&self, position: P) where
P: Into<Position>,
Modifies the position of the window.
See outer_position
for more information about the coordinates. This automatically un-maximizes the
window if it’s maximized.
Platform-specific
- iOS: Can only be called on the main thread. Sets the top left coordinates of the window in the screen space coordinate system.
- Android: Unsupported.
sourcepub fn inner_size(&self) -> PhysicalSize<u32>
pub fn inner_size(&self) -> PhysicalSize<u32>
Returns the physical size of the window’s client area.
The client area is the content of the window, excluding the title bar and borders.
Platform-specific
- iOS: Can only be called on the main thread. Returns the
PhysicalSize
of the window’s safe area in screen space coordinates.
sourcepub fn set_inner_size<S>(&self, size: S) where
S: Into<Size>,
pub fn set_inner_size<S>(&self, size: S) where
S: Into<Size>,
Modifies the inner size of the window.
See inner_size
for more information about the values. This automatically un-maximizes the
window if it’s maximized.
Platform-specific
- iOS / Android: Unsupported.
sourcepub fn outer_size(&self) -> PhysicalSize<u32>
pub fn outer_size(&self) -> PhysicalSize<u32>
Returns the physical size of the entire window.
These dimensions include the title bar and borders. If you don’t want that (and you usually don’t),
use inner_size
instead.
Platform-specific
- iOS: Can only be called on the main thread. Returns the
PhysicalSize
of the window in screen space coordinates.
sourcepub fn set_min_inner_size<S>(&self, min_size: Option<S>) where
S: Into<Size>,
pub fn set_min_inner_size<S>(&self, min_size: Option<S>) where
S: Into<Size>,
sourcepub fn set_max_inner_size<S>(&self, max_size: Option<S>) where
S: Into<Size>,
pub fn set_max_inner_size<S>(&self, max_size: Option<S>) where
S: Into<Size>,
sourceimpl Window
impl Window
Misc. attribute functions.
sourcepub fn set_visible(&self, visible: bool)
pub fn set_visible(&self, visible: bool)
Modifies the window’s visibility.
If false
, this will hide the window. If true
, this will show the window.
Platform-specific
- Android: Unsupported.
- iOS: Can only be called on the main thread.
sourcepub fn set_resizable(&self, resizable: bool)
pub fn set_resizable(&self, resizable: bool)
Sets whether the window is resizable or not.
Note that making the window unresizable doesn’t exempt you from handling Resized
, as that event can still be
triggered by DPI scaling, entering fullscreen mode, etc.
Platform-specific
This only has an effect on desktop platforms.
Due to a bug in XFCE, this has no effect on Xfwm.
Platform-specific
- iOS / Android: Unsupported.
sourcepub fn set_minimized(&self, minimized: bool)
pub fn set_minimized(&self, minimized: bool)
sourcepub fn set_maximized(&self, maximized: bool)
pub fn set_maximized(&self, maximized: bool)
sourcepub fn is_maximized(&self) -> bool
pub fn is_maximized(&self) -> bool
sourcepub fn is_visible(&self) -> bool
pub fn is_visible(&self) -> bool
sourcepub fn is_resizable(&self) -> bool
pub fn is_resizable(&self) -> bool
sourcepub fn is_decorated(&self) -> bool
pub fn is_decorated(&self) -> bool
sourcepub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>)
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>)
Sets the window to fullscreen or back.
Platform-specific
-
macOS:
Fullscreen::Exclusive
provides true exclusive mode with a video mode change. Caveat! macOS doesn’t provide task switching (or spaces!) while in exclusive fullscreen mode. This mode should be used when a video mode change is desired, but for a better user experience, borderless fullscreen might be preferred.Fullscreen::Borderless
provides a borderless fullscreen window on a separate space. This is the idiomatic way for fullscreen games to work on macOS. SeeWindowExtMacOs::set_simple_fullscreen
if separate spaces are not preferred.The dock and the menu bar are always disabled in fullscreen mode.
-
iOS: Can only be called on the main thread.
-
Windows: Screen saver is disabled in fullscreen mode.
-
Linux: The window will only fullscreen to current monitor no matter which enum variant.
-
Android: Unsupported.
sourcepub fn fullscreen(&self) -> Option<Fullscreen>
pub fn fullscreen(&self) -> Option<Fullscreen>
Gets the window’s current fullscreen state.
Platform-specific
- iOS: Can only be called on the main thread.
- Android: Will always return
None
.
sourcepub fn set_decorations(&self, decorations: bool)
pub fn set_decorations(&self, decorations: bool)
sourcepub fn set_always_on_top(&self, always_on_top: bool)
pub fn set_always_on_top(&self, always_on_top: bool)
Change whether or not the window will always be on top of other windows.
Platform-specific
- iOS / Android: Unsupported.
sourcepub fn set_window_icon(&self, window_icon: Option<Icon>)
pub fn set_window_icon(&self, window_icon: Option<Icon>)
Sets the window icon. On Windows and Linux, this is typically the small icon in the top-left corner of the title bar.
Platform-specific
- iOS / Android / macOS: Unsupported.
On Windows, this sets ICON_SMALL
. The base size for a window icon is 16x16, but it’s
recommended to account for screen scaling and pick a multiple of that, i.e. 32x32.
sourcepub fn set_ime_position<P>(&self, position: P) where
P: Into<Position>,
pub fn set_ime_position<P>(&self, position: P) where
P: Into<Position>,
Sets location of IME candidate box in client area coordinates relative to the top left.
Platform-specific
- iOS / Android: Unsupported.
sourcepub fn request_user_attention(&self, request_type: Option<UserAttentionType>)
pub fn request_user_attention(&self, request_type: Option<UserAttentionType>)
Requests user attention to the window, this has no effect if the application
is already focused. How requesting for user attention manifests is platform dependent,
see UserAttentionType
for details.
Providing None
will unset the request for user attention. Unsetting the request for
user attention might not be done automatically by the WM when the window receives input.
Platform-specific
- iOS / Android: Unsupported.
- macOS:
None
has no effect. - Linux: Urgency levels have the same effect.
Gets the visibilty of the window menu.
Platform-specific
- iOS / Android: Unsupported.
- macOS: Always return true, as the menu is always visible.
sourceimpl Window
impl Window
Cursor functions.
sourcepub fn set_cursor_icon(&self, cursor: CursorIcon)
pub fn set_cursor_icon(&self, cursor: CursorIcon)
sourcepub fn set_cursor_position<P>(&self, position: P) -> Result<(), ExternalError> where
P: Into<Position>,
pub fn set_cursor_position<P>(&self, position: P) -> Result<(), ExternalError> where
P: Into<Position>,
Changes the position of the cursor in window coordinates.
Platform-specific
- iOS / Android: Always returns an
ExternalError::NotSupported
.
sourcepub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError>
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError>
Grabs the cursor, preventing it from leaving the window.
There’s no guarantee that the cursor will be hidden. You should hide it by yourself if you want so.
Platform-specific
- macOS: This locks the cursor in a fixed location, which looks visually awkward.
- iOS / Android: Always returns an
ExternalError::NotSupported
.
sourcepub fn set_cursor_visible(&self, visible: bool)
pub fn set_cursor_visible(&self, visible: bool)
Modifies the cursor’s visibility.
If false
, this will hide the cursor. If true
, this will show the cursor.
Platform-specific
- Windows: The cursor is only hidden within the confines of the window.
- macOS: The cursor is hidden as long as the window has input focus, even if the cursor is outside of the window.
- iOS / Android: Unsupported.
sourcepub fn drag_window(&self) -> Result<(), ExternalError>
pub fn drag_window(&self) -> Result<(), ExternalError>
Moves the window with the left mouse button until the button is released.
There’s no guarantee that this will work unless the left mouse button was pressed immediately before this function is called.
Platform-specific
- macOS: May prevent the button release event to be triggered.
- iOS / Android: Always returns an
ExternalError::NotSupported
.
sourceimpl Window
impl Window
Monitor info functions.
sourcepub fn current_monitor(&self) -> Option<MonitorHandle>
pub fn current_monitor(&self) -> Option<MonitorHandle>
Returns the monitor on which the window currently resides.
Returns None
if current monitor can’t be detected.
Platform-specific
iOS: Can only be called on the main thread.
sourcepub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle>
Returns the list of all the monitors available on the system.
This is the same as EventLoopWindowTarget::available_monitors
, and is provided for convenience.
Platform-specific
iOS: Can only be called on the main thread.
sourcepub fn primary_monitor(&self) -> Option<MonitorHandle>
pub fn primary_monitor(&self) -> Option<MonitorHandle>
Returns the primary monitor of the system.
Returns None
if it can’t identify any monitor as a primary one.
This is the same as EventLoopWindowTarget::primary_monitor
, and is provided for convenience.
Platform-specific
iOS: Can only be called on the main thread.
Trait Implementations
sourceimpl HasRawWindowHandle for Window
impl HasRawWindowHandle for Window
sourcepub fn raw_window_handle(&self) -> RawWindowHandle
pub fn raw_window_handle(&self) -> RawWindowHandle
Returns a raw_window_handle::RawWindowHandle
for the Window
Platform-specific
- Android: Only available after receiving the Resumed event and before Suspended. If you try to get the handle outside of that period, this function will panic!
sourceimpl WindowExtUnix for Window
impl WindowExtUnix for Window
sourcepub fn gtk_window(&self) -> &ApplicationWindow
pub fn gtk_window(&self) -> &ApplicationWindow
Returns the ApplicatonWindow
from gtk crate that is used by this window.
sourcepub fn set_skip_taskbar(&self, skip: bool)
pub fn set_skip_taskbar(&self, skip: bool)
Whether to show the window icon in the taskbar or not.
Auto Trait Implementations
impl !RefUnwindSafe for Window
impl Send for Window
impl Sync for Window
impl Unpin for Window
impl !UnwindSafe for Window
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more