#[repr(i32)]pub enum TranscoderTextureFormat {
Show 21 variants
ETC1_RGB = 0,
ETC2_RGBA = 1,
BC1_RGB = 2,
BC3_RGBA = 3,
BC4_R = 4,
BC5_RG = 5,
BC7_RGBA = 6,
PVRTC1_4_RGB = 8,
PVRTC1_4_RGBA = 9,
ASTC_4x4_RGBA = 10,
ATC_RGB = 11,
ATC_RGBA = 12,
FXT1_RGB = 17,
PVRTC2_4_RGB = 18,
PVRTC2_4_RGBA = 19,
ETC2_EAC_R11 = 20,
ETC2_EAC_RG11 = 21,
RGBA32 = 13,
RGB565 = 14,
BGR565 = 15,
RGBA4444 = 16,
}
Expand description
The texture format to transcode basis-universal data into
Variants§
ETC1_RGB = 0
Opaque only, returns RGB or alpha data if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
ETC2_RGBA = 1
Opaque+alpha, ETC2_EAC_A8 block followed by a ETC1 block, alpha channel will be opaque for opaque .basis files
BC1_RGB = 2
Opaque only, no punchthrough alpha support yet, transcodes alpha slice if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
BC3_RGBA = 3
Opaque+alpha, BC4 followed by a BC1 block, alpha channel will be opaque for opaque .basis files
BC4_R = 4
Red only, alpha slice is transcoded to output if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified
BC5_RG = 5
XY: Two BC4 blocks, X=R and Y=Alpha, .basis file should have alpha data (if not Y will be all 255’s)
BC7_RGBA = 6
RGB or RGBA, mode 5 for ETC1S, modes (1,2,3,5,6,7) for UASTC
PVRTC1_4_RGB = 8
Opaque only, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified, nearly lowest quality of any texture format.
PVRTC1_4_RGBA = 9
Opaque+alpha, most useful for simple opacity maps. If .basis file doesn’t have alpha cTFPVRTC1_4_RGB will be used instead. Lowest quality of any supported texture format.
ASTC_4x4_RGBA = 10
Opaque+alpha, ASTC 4x4, alpha channel will be opaque for opaque .basis files. Transcoder uses RGB/RGBA/L/LA modes, void extent, and up to two ([0,47] and [0,255]) endpoint precisions.
ATC_RGB = 11
Opaque, RGB or alpha if cDecodeFlagsTranscodeAlphaDataToOpaqueFormats flag is specified. ATI ATC (GL_ATC_RGB_AMD)
ATC_RGBA = 12
Opaque+alpha, alpha channel will be opaque for opaque .basis files. ATI ATC (GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
FXT1_RGB = 17
Opaque only, uses exclusively CC_MIXED blocks. Notable for having a 8x4 block size. GL_3DFX_texture_compression_FXT1 is supported on Intel integrated GPU’s (such as HD 630). Punch-through alpha is relatively easy to support, but full alpha is harder. This format is only here for completeness so opaque-only is fine for now. See the BASISU_USE_ORIGINAL_3DFX_FXT1_ENCODING macro in basisu_transcoder_internal.h.
PVRTC2_4_RGB = 18
Opaque-only, almost BC1 quality, much faster to transcode and supports arbitrary texture dimensions (unlike PVRTC1 RGB).
PVRTC2_4_RGBA = 19
Opaque+alpha, slower to encode than cTFPVRTC2_4_RGB. Premultiplied alpha is highly recommended, otherwise the color channel can leak into the alpha channel on transparent blocks.
ETC2_EAC_R11 = 20
R only (ETC2 EAC R11 unsigned)
ETC2_EAC_RG11 = 21
RG only (ETC2 EAC RG11 unsigned), R=opaque.r, G=alpha - for tangent space normal maps
RGBA32 = 13
32bpp RGBA image stored in raster (not block) order in memory, R is first byte, A is last byte.
RGB565 = 14
16bpp RGB image stored in raster (not block) order in memory, R at bit position 11
BGR565 = 15
16bpp RGB image stored in raster (not block) order in memory, R at bit position 0
RGBA4444 = 16
16bpp RGBA image stored in raster (not block) order in memory, R at bit position 12, A at bit position 0
Implementations§
Source§impl TranscoderTextureFormat
impl TranscoderTextureFormat
Sourcepub fn bytes_per_block_or_pixel(self) -> u32
pub fn bytes_per_block_or_pixel(self) -> u32
For compressed texture formats, this returns the # of bytes per block. For uncompressed, it returns the # of bytes per pixel. NOTE: Previously, this function was called basis_get_bytes_per_block(), and it always returned 16*bytes_per_pixel for uncompressed formats which was confusing.
Sourcepub fn format_name(self) -> &'static str
pub fn format_name(self) -> &'static str
Returns format’s name in ASCII
Sourcepub fn is_compressed(self) -> bool
pub fn is_compressed(self) -> bool
Returns true if the transcoder texture type is a compressed format.
Sourcepub fn uncompressed_bytes_per_pixel(self) -> u32
pub fn uncompressed_bytes_per_pixel(self) -> u32
Returns the # of bytes per pixel for uncompressed formats, or 0 for block texture formats.
Sourcepub fn block_width(self) -> u32
pub fn block_width(self) -> u32
Returns the block width for the specified texture format, which is currently either 4 or 8 for FXT1.
Sourcepub fn block_height(self) -> u32
pub fn block_height(self) -> u32
Returns the block height for the specified texture format, which is currently always 4.
Sourcepub fn can_transcode_from_format(
self,
basis_texture_format: BasisTextureFormat,
) -> bool
pub fn can_transcode_from_format( self, basis_texture_format: BasisTextureFormat, ) -> bool
Returns true if the specified format was enabled at compile time.
Sourcepub fn calculate_minimum_output_buffer_blocks_or_pixels(
self,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>,
) -> u32
pub fn calculate_minimum_output_buffer_blocks_or_pixels( self, original_width: u32, original_height: u32, total_slice_blocks: u32, output_row_pitch_in_blocks_or_pixels: Option<u32>, output_rows_in_pixels: Option<u32>, ) -> u32
Calculate the minimum output buffer required to store transcoded data in blocks for compressed formats and pixels for uncompressed formats
Sourcepub fn calculate_minimum_output_buffer_bytes(
self,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>,
) -> u32
pub fn calculate_minimum_output_buffer_bytes( self, original_width: u32, original_height: u32, total_slice_blocks: u32, output_row_pitch_in_blocks_or_pixels: Option<u32>, output_rows_in_pixels: Option<u32>, ) -> u32
Calculate the minimum output buffer required to store transcoded data in bytes
Sourcepub fn validate_output_buffer_size(
self,
output_blocks_buf_size_in_blocks_or_pixels: u32,
original_width: u32,
original_height: u32,
total_slice_blocks: u32,
output_row_pitch_in_blocks_or_pixels: Option<u32>,
output_rows_in_pixels: Option<u32>,
) -> bool
pub fn validate_output_buffer_size( self, output_blocks_buf_size_in_blocks_or_pixels: u32, original_width: u32, original_height: u32, total_slice_blocks: u32, output_row_pitch_in_blocks_or_pixels: Option<u32>, output_rows_in_pixels: Option<u32>, ) -> bool
Verify that the buffer size is large enough for the transcoded data
Trait Implementations§
Source§impl Clone for TranscoderTextureFormat
impl Clone for TranscoderTextureFormat
Source§fn clone(&self) -> TranscoderTextureFormat
fn clone(&self) -> TranscoderTextureFormat
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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