pub struct TakenTurn {
pub action: TerminalAction,
pub modifiers: GameModifiers,
}
Fields§
§action: TerminalAction
§modifiers: GameModifiers
Trait Implementations§
Auto Trait Implementations§
impl Freeze for TakenTurn
impl RefUnwindSafe for TakenTurn
impl Send for TakenTurn
impl Sync for TakenTurn
impl Unpin for TakenTurn
impl UnwindSafe for TakenTurn
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more