Struct color_eyre::config::PanicHook [−][src]
A panic reporting hook
Implementations
impl PanicHook
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pub fn install(self)
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Install self as a global panic hook via std::panic::set_hook
.
pub fn into_panic_hook(
self
) -> Box<dyn Fn(&PanicInfo<'_>) + Send + Sync + 'static>
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self
) -> Box<dyn Fn(&PanicInfo<'_>) + Send + Sync + 'static>
Convert self into the type expected by std::panic::set_hook
.
pub fn panic_report<'a>(
&'a self,
panic_info: &'a PanicInfo<'_>
) -> PanicReport<'a>
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&'a self,
panic_info: &'a PanicInfo<'_>
) -> PanicReport<'a>
Construct a panic reporter which prints it’s panic report via the
Display
trait.
Auto Trait Implementations
impl !RefUnwindSafe for PanicHook
impl Send for PanicHook
impl Sync for PanicHook
impl Unpin for PanicHook
impl !UnwindSafe for PanicHook
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<D> OwoColorize for D
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pub fn fg<C>(&'a self) -> FgColorDisplay<'a, C, Self> where
C: Color,
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C: Color,
pub fn bg<C>(&'a self) -> BgColorDisplay<'a, C, Self> where
C: Color,
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C: Color,
pub fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
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pub fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
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pub fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
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pub fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
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pub fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
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pub fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
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pub fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
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pub fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
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pub fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
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pub fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
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pub fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
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pub fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
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pub fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
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pub fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
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pub fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
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pub fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
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pub fn white(&'a self) -> FgColorDisplay<'a, White, Self>
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pub fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
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pub fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
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pub fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
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pub fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
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pub fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
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pub fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
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pub fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
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pub fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
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pub fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
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pub fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
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pub fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
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pub fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
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pub fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
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pub fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
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pub fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
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pub fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
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pub fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
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pub fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
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pub fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
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pub fn bold(&'a self) -> BoldDisplay<'a, Self>
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pub fn dimmed(&'a self) -> DimDisplay<'a, Self>
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pub fn italic(&'a self) -> ItalicDisplay<'a, Self>
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pub fn underline(&'a self) -> UnderlineDisplay<'a, Self>
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pub fn blink(&'a self) -> BlinkDisplay<'a, Self>
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pub fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
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pub fn reversed(&'a self) -> ReversedDisplay<'a, Self>
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pub fn hidden(&'a self) -> HiddenDisplay<'a, Self>
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pub fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
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pub fn color<Color>(
&'a self,
color: Color
) -> FgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
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&'a self,
color: Color
) -> FgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
pub fn on_color<Color>(
&'a self,
color: Color
) -> BgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
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&'a self,
color: Color
) -> BgDynColorDisplay<'a, Color, Self> where
Color: DynColor,
pub fn truecolor(
&'a self,
r: u8,
g: u8,
b: u8
) -> FgDynColorDisplay<'a, Rgb, Self>
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&'a self,
r: u8,
g: u8,
b: u8
) -> FgDynColorDisplay<'a, Rgb, Self>
pub fn on_truecolor(
&'a self,
r: u8,
g: u8,
b: u8
) -> BgDynColorDisplay<'a, Rgb, Self>
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&'a self,
r: u8,
g: u8,
b: u8
) -> BgDynColorDisplay<'a, Rgb, Self>
pub fn style(&self, style: Style) -> Styled<&Self>
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,