egui-wgpu 0.19.0

Bindings for using egui natively using the wgpu library
Documentation
[package]
name = "egui-wgpu"
version = "0.19.0"
description = "Bindings for using egui natively using the wgpu library"
authors = [
    "Nils Hasenbanck <nils@hasenbanck.de>",
    "embotech <opensource@embotech.com>",
    "Emil Ernerfeldt <emil.ernerfeldt@gmail.com>",
]
edition = "2021"
rust-version = "1.61"
homepage = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
license = "MIT OR Apache-2.0"
readme = "README.md"
repository = "https://github.com/emilk/egui/tree/master/crates/egui-wgpu"
categories = ["gui", "game-development"]
keywords = ["wgpu", "egui", "gui", "gamedev"]
include = [
  "../LICENSE-APACHE",
  "../LICENSE-MIT",
  "**/*.rs",
  "**/*.wgsl",
  "Cargo.toml",
]

[package.metadata.docs.rs]
all-features = true


[features]
## Enable [`winit`](https://docs.rs/winit) integration.
winit = ["dep:pollster", "dep:winit"]


[dependencies]
egui = { version = "0.19.0", path = "../egui", default-features = false, features = [
    "bytemuck",
] }

bytemuck = "1.7"
tracing = { version = "0.1", default-features = false, features = ["std"] }
type-map = "0.5.0"
wgpu = "0.13"

#! ### Optional dependencies
## Enable this when generating docs.
document-features = { version = "0.2", optional = true }

pollster = { version = "0.2", optional = true }
winit = { version = "0.27.2", optional = true }