ncollide_transformation 0.9.1

DEPRECATED: use ncollide2d or ncollide3d insead.
[package]

name    = "ncollide_transformation"

version = "0.9.0"

authors = [ "Sébastien Crozet <developer@crozet.re>" ]



description = "2 and 3-dimensional collision detection library in Rust: module for transforming a geometric entity to another one by means of approximation/fitting."

documentation = "http://ncollide.org/rustdoc/ncollide_transformation"

homepage = "http://ncollide.org"

repository = "https://github.com/sebcrozet/ncollide"

keywords = [ "collision", "geometry", "distance", "ray", "convex" ]

license = "BSD-3-Clause"



[lib]

name = "ncollide_transformation"

path = "lib.rs"



[dependencies]

num-traits      = "0.1"

approx          = "0.1"

alga            = "0.5"

nalgebra        = "0.14"

ncollide_math       = { path = "../ncollide_math",       version = "0.9" }

ncollide_utils      = { path = "../ncollide_utils",      version = "0.9" }

ncollide_geometry   = { path = "../ncollide_geometry",   version = "0.6" }

ncollide_procedural = { path = "../ncollide_procedural", version = "0.9" }