Struct ScopeState

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pub struct ScopeState { /* private fields */ }
Expand description

A component’s rendered state.

This state erases the type of the component’s props. It is used to store the state of a component in the runtime.

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impl ScopeState

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pub fn root_node(&self) -> &VNode

Get a handle to the currently active head node arena for this Scope

This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.

Panics if the tree has not been built yet.

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pub fn try_root_node(&self) -> Option<&VNode>

Try to get a handle to the currently active head node arena for this Scope

This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.

Returns None if the tree has not been built yet.

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pub fn id(&self) -> ScopeId

Returns the scope id of this ScopeState.

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impl Drop for ScopeState

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fn drop(&mut self)

Executes the destructor for this type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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fn from(t: T) -> T

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fn instrument(self, span: Span) -> Instrumented<Self>

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Calls U::from(self).

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impl<Ret> SpawnIfAsync<(), Ret> for Ret

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fn spawn(self) -> Ret

Spawn the value into the dioxus runtime if it is an async block
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where O: From<T>,

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Convert from a type to another type.
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Convert from a type to another type.
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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