pub enum LoadGameEventGameMode {
Open,
Solo,
Group,
}
Expand description
The gamemode the player loaded into.
Variants§
Trait Implementations§
Source§impl Clone for LoadGameEventGameMode
impl Clone for LoadGameEventGameMode
Source§fn clone(&self) -> LoadGameEventGameMode
fn clone(&self) -> LoadGameEventGameMode
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for LoadGameEventGameMode
impl Debug for LoadGameEventGameMode
Source§impl<'de> Deserialize<'de> for LoadGameEventGameMode
impl<'de> Deserialize<'de> for LoadGameEventGameMode
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for LoadGameEventGameMode
impl PartialEq for LoadGameEventGameMode
Source§impl Serialize for LoadGameEventGameMode
impl Serialize for LoadGameEventGameMode
impl StructuralPartialEq for LoadGameEventGameMode
Auto Trait Implementations§
impl Freeze for LoadGameEventGameMode
impl RefUnwindSafe for LoadGameEventGameMode
impl Send for LoadGameEventGameMode
impl Sync for LoadGameEventGameMode
impl Unpin for LoadGameEventGameMode
impl UnwindSafe for LoadGameEventGameMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more