Struct GameStateResolver

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pub struct GameStateResolver {
    pub commanders: HashMap<String, GameCommanderEntry>,
    /* private fields */
}
Expand description

High level state resolver which encapsulates LogState and in turn LogStateResolver. Like the LogStateResolver, this resolver handles all log events, but keep track of which commander the logs belong to.

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§commanders: HashMap<String, GameCommanderEntry>

A map of commanders that are tracked, where the key is the Frontier ID of the commander.

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impl GameStateResolver

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pub fn current_commander(&self) -> Option<&GameCommanderEntry>

Returns the current commander which is active in the logs.

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pub fn current_commander_mut(&mut self) -> Option<&mut GameCommanderEntry>

Returns a mutable reference to the current active commander in the logs.

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impl Default for GameStateResolver

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fn default() -> GameStateResolver

Returns the “default value” for a type. Read more
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impl Serialize for GameStateResolver

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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type Error = Infallible

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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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