pub struct LocationInfo {Show 19 fields
pub star_system: String,
pub system_address: u64,
pub star_pos: [f32; 3],
pub system_alliance: Option<Superpower>,
pub system_economy: Economy,
pub system_economy_localized: Option<String>,
pub system_second_economy: Economy,
pub system_second_economy_localized: Option<String>,
pub system_government: Government,
pub system_government_localized: Option<String>,
pub system_security: SystemSecurity,
pub system_security_localized: Option<String>,
pub population: u64,
pub body: String,
pub body_id: u8,
pub body_type: BodyType,
pub factions: Vec<Faction>,
pub conflicts: Vec<Conflict>,
pub thargoid_war: Option<ThargoidWar>,
}
Expand description
Shared model for information about a given location.
Fields§
§star_system: String
The name of the star system that is displayed to the player.
system_address: u64
The unique ‘id’ of the system.s
star_pos: [f32; 3]
The position of the system in the galaxy. The origin is the Sol system.
system_alliance: Option<Superpower>
To which superpower the system is allied, if any.
system_economy: Economy
The economy of the system. Unpopulated systems use Economy::None as value.
system_economy_localized: Option<String>
Localized string of the [system_economy] field. Prefer using the [Display] trait on the Economy enum.
system_second_economy: Economy
Second economy of the system, if any.
system_second_economy_localized: Option<String>
Localized string of the [system_second_economy] field.
system_government: Government
The primary government in the system.
system_government_localized: Option<String>
The localized name of the primary government in the system.
system_security: SystemSecurity
The level of security presence in the system.
system_security_localized: Option<String>
The localized name of the security presence in the system.
population: u64
The number of citizens that live in the system.
body: String
The name of the body the location refers to.
body_id: u8
The id of the body the location refers to.
body_type: BodyType
The kind of body the location refers to.
factions: Vec<Faction>
A list of factions that are present in the system.
conflicts: Vec<Conflict>
A list of conflicts/wars currently active in the system.
thargoid_war: Option<ThargoidWar>
Information about the state of the Thargoid war in the current system, if any.
Trait Implementations§
Source§impl Clone for LocationInfo
impl Clone for LocationInfo
Source§fn clone(&self) -> LocationInfo
fn clone(&self) -> LocationInfo
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
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